Plus, unlike forts, these tanks and military factories will be serving the Union no matter where you fight later. As you can see, even with gun upgrades (I believe) this template does not have a ton of piercing. If your enemy knows you're doing mediums they may even upgrade armor or do high-tank ratios, which can force you to use heavy tank destroyers. Also I use 20 width infantry with 40 width tanks. Thanks for the post. When playing as the Soviet Union in Hearts of Iron IV, there are some rules that I recommend following, even if you decide not to adopt my military tactics. It is important to note that, that once enemy divisions start to break through your front line, it means only one thing defeat as your divisions will god onto tiles with no forts constructed on them. Ah, the Soviet Onion. As for your ratio, 13/7 and up is all you should make since "unpiercable" units are impossible. 1.5K Share 89K views 1 year ago HOI4 Country Guides In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. If you're really on top of things you could even disable them from getting new tanks at all, especially if it's early in the war. As I only did a bit on that, and the only things that experience supply issues are deathstacks of 20 infantry cos they got pushed out of their frontline. Stacie Passon and Ryan McFaul also directed episodes.. Production, release. Wdym build al 60% zones? If Germany cant repel the D-Day, its going to be over anyways because he cant capitulate you. Soviet Union Guide - Defense in Depth Goal of the Guide Show that late game Germany can be dealt with Repeatable strategy that can be used by anyone in single player Win war and peace, get at least 90% of the spoils Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer Press J to jump to the feed. Russia is better with heavy tanks compared to mediums - better access to chromium than tungsten and you get fewer research boni so you might as well choose the branch that has fewer techs. Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. YOU ARE A MAGNIFICENT SOVIET ONION! I'm not trying to do the same strategy, but using some parts to improve my game. So you just dont need to take Molotov-Ribbentrop Pakt. Alas, France is on the brink of civil war with the communists quickly growing in strength. What to Expect Changes and New Meta in No Step Back No Step Back DLC overhauled combat width and other things which permanently changed the current meta. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. The Centre5. Having received more tanks, I came to Berlin like clockwork. Helf me, Hanz. You can use 40w pure motorized to attack Finland and get XP in excess of regular but you should keep as much veterancy as you can on your volunteer divs. I prefer using artillery, but rockets can be used. Once the purge is completed, you will suffer some penalties such as longer research time, due to purged officers, but once that runs out you can capitalise on the military might of the Union of Soviet Socialist Republics. @Garface My man Tommykay, has a stable job, a wife, a great body and a future. And heres a couple of additional options Ive stumbled upon in my later runs for the USSR: 1) Why not wipe out Poland as soon as you can fabricate a claim in 1937 (and why not have your Purge focus finished by that time)? My 4 tanks can't do crap against infantry nor other tanks even attrition. Also, let me know what nation you would like to see in my next guide in the pool below. Hearts of Iron 4's next DLC will let you split Soviet Russia into 29 separate entities If the USSR feels a bit too big for your liking, well now you can chop it up into more manageable chunks Joe. Support companies should be engineer, AA, arty. First, Modern day mod, preceded to conquer south Africa, Gambia, Nigeria, Benin, India, Russia and China. My main inf are 30 width pure inf with log, eng, and rec. Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. Uses: Medium tanks have a huge speed (if you use upgraded motorized techs - for some reason this image's speed is for the level 1 amtrac tech) and significant cost advantage over heavy tanks. HSPG will just make you lose to tanks and aren't usually practical. Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible. As you can see, though, they have as much hard attack as the pure heavy division for almost half the cost, and similar hardness as well. Just to check are you playing as the Soviet Union? I AM YOUR GOD!!!!!!!! The reason is obviously the massive production boost in the form of stability and the 10% Construction. It will go into great detail and teach you many things about the game, the USSR in specific. The Collectivization Process12. Additionally, I have decided to go down the NKVD root, instead of the Rehabilitated Military, as the NKVD root gives divisions greater organisation, which is important for the military tactic I will explain later. Youll need about 168-192 such divisions (7-8 armies) to cover your Western border alone, probably 2-3 more armies to cover Siberia against Japan. @Mad Lad Harry if u take tommykay seriously than that tells me a lot about how much experience u have in this game. Let me know, do you think this setup is viable in multiplayer? SPG gun, reliability, armor is optional if you have extra XP, TD gun, reliability, armor is useful for making space marines with TDs but can be left off. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. ALLY BUKHARIN AND ZINOVIEV OR LET THEM DIE- I DON'T CARE. USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. This item has been removed from the community because it violates Steam Community & Content Guidelines. But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles. So, what are you waiting for? I will look to add this information on the guide as soon as possible. Support Companies: If armor matters then limit these as much as possible. Uses: The debate over heavy vs. medium tanks is still strong and it's definitely a matter of personal preference. 556. And do you recommend the rockets in the sovjet union? Although this may seem a bit odd, placing these land forts will mean the Axis forces will attack you with no luck. Hoi4: Soviet Union - Not One Step Back Achievement Bitt3rSteel 136K subscribers Join Subscribe 11K Share Save 459K views 1 year ago #NoStepBack #hoi4 #DLC #hoi4 #DLC #NoStepBack Check out. Privacy Policy. You need to sign in or create an account to do that. War Economy (as soon as you can as world tension needs to be at a certain level), Konstantin Rokossovsky (do the rest of the military staff after the Great Purge). 2019-09-04, 6:22 pm. The man is the literal personification of what it means to be an alpha BEAST.BLOOD FOR THE BLOOD GOD!!!!!!!! Revive the Stakhanovite17. Variants: Mot/mech/amtrac has already been discussed. Hope this was helpful, as always! Uses: This template is pretty rough, but what it represents is a division where medium tanks and lspg are combined to make a very cheap infantry-killer division. He must go (this choice is the easiest as Khrushchev is pretty irrelevant). Also here is what you need to know: Here is an example of how you can start off teching. Tukhachevsky refuses to confess, but cannot be allowed to live (if you decide to go down the Collectivist Propaganda root, Id recommend choosing the first option). Variants: You can reduce the ratio to 12/8 if it gets you armor but that's unlikely to happen. Fun Fact: If you switch to the Superior Firepower doctrine and install the unique Armor Genius advisor BEFORE you complete the Great Purge, he actually gets killed instead of the Mass Assault expert Tukhachevsky. Do you erase half of the army when spain c.w. 2017-12-20 17: . Also you can use cas to bomb supplies and this will cripple the germans. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Yet Germanys 9inf and 3 arty or 6/2s somehow push even my tanks and their 5/6 med tanks too. Read on, and see how you can faithfully serve General Secretary Stalin. 150 mills and 180 civs. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. Finally, you need to consider what variants you want to use. Please see the. Drop the SPGs, they're not good against other tanks. Especially fun when demanding lands from Romania with the bottom-left focus and then siding with Italy as a mediator, attacking Romania, then starting a faction with co-belligerent Italy, and later fighting as a faction alongside Mussolini against Hitler! @Mad Lad Harry lmao, for that i could mod you on tommys channel xD, yeah man all welcome only games, i play fascist soviet. It is worth noting that, against some heavy tanks (especially without armor upgrades) just upgrading your medium tank guns is enough. However, if you build a considerable air force before 1941, focusing more so on fighters and close air support, you should be totally fine. And secondly, what division templates are you using? With this, you may be wondering what the guide is actually about? It's often recommended to make some of both. As no-air Russia, you'll also need some SPAA in the division, 2 will do to defeat most planes. And I personally try to keep speed above 5.5. China's longevity hangs in the balance, locked in a vicious civil war between the Kuomintang and Communists. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I guess just pretend they're marines - again, assuming you went SF, which for any marine-producing country I'd recommend. Hey thanks , mostly approximately 140 160 divisions. Join. The Soviet Union (officially "Union of Soviet Socialist Republics" or "USSR") is a major country and the leader of the Comintern faction. Is there any nations you would like me to do? However, proper variants can still sometimes right-click heavies, due to the generally poor defensive nature of tanks. Yeah, Titan, you were right about Altai Republic, i just noticed a tiny border line between Kazakh SSR and Mongolia, i will update guide. Then add 2 points reliability and save XP for tanks. Make sure you don't lose your piercing if you go too low! Secure the Administration11. lol The fact that anyone would need a strategy game to beat brain-dead AI is hilarious. In terms of the order you should do your national focus tree, here is what I have found works best for me. I got it by accident because I lost to Germany. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. Use your tanks wisely, never underestimate the Axis and don't take risks needlessly and lose the game. 2) Playing a big bad Romania, with dividing Yugoslavia, Czechoslovakia and turning Bulgaria, Greece and Turkey into puppets. People complain that Germany is OP in the current meta and unbeatable late game. Japan cant go to war with you, Sweden is usually banned, and raiding convoys in certain vital areas is not allowed on some servers. Be careful though if you build to higher level land forts, the forces will simply not attack, defeating the object of this strategy. As for the ratio, I'd estimate that 5-10 HTDs is in the realm of having a good enough HP:IC ratio and attack to stay cost-efficient. Soviet national focus tree. You need to sign in or create an account to do that. 13/7 is usually solid - it forces your enemy to care about piercing but has decent HP:IC ratios. Armor is useful if you believe your division will not be pierceable with upgrades. The numbers are all with full 1945 tech but no doctrines. But generally you'll want to do guns over anything else. Notify me of followup comments via e-mail. That way one doesn't have to micro the construction queue that much and it would look like this and the start of the game: I think that's what I have pictured, maybe civs in Moscow are a lower priority than infra in Orenburg but they get bumped up when conversions finish. Unfortunately whilst playing as the Soviet Union in Hearts of Iron IV, you have to deal with Stalins Great Purge. Ok, lets look at the Focus Tree. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Ive also released France Guide, Communist China Guide, The Netherlands Guide, and German Reich Guide. As stated previously in the guide, you should place a lot of emphasis on civilian factories. Here is my post, can u please help ? There's no way to not be grinding one of those if you have 5 divisions so you just delay both as long as possible. Youll need just 10K MArmor for 200 infantry divisions, and this will give your infantry a massive Armor stat boost, to 30-something. Now onto the ones that actually pay off like. They are most viable as Germany, simply because they receive 3 tank research bonuses, but still can be used as anyone who gets at least 2 bonuses. Support engineers, signals, AA, maintenance. All of this is to say, your economy is in shambles. Generally, for heavies, you don't want to use motorized if you can avoid it, since it negates a lot of their biggest advantages. OP Soviet Union Guide [1]- HOI4 No Step Back- Focus Tree/ PP Order/ Army Composition. Well I followed your guide exactly and the achievement didn't fire until I released the Altai thing and gave back the Polish and Romanian territory, Titan, you don't need to release Altai Republic since you don't have border with Sinkiang when you release Kazakh SSR, also if you take Bessarabia before releasing Ukrainian SSR, Bessarabia will go to the Ukrainian SSR, so no problem, Pretty good guide, though you also need to release the Altai Republic since you still share a border with Sinkiang and you also need to return Bessarabia to Romania (or alternatively don't do that focus) and also return the Polish territory you still have back to Poland. For more guides onHearts of Iron IV, be sure to check out its game page. 3 Award Favorite Share Introduction / Philosophy Hello everyone! JetBooking for Elementor | Comprehensive Guide. HTD aren't usually necessary for piercing, and you'll usually have full gun upgrades on your heavies anyway; but they are helpful for cheap hard attack. This eventually got poured into doctrines, templates, and variants. You should start researching Fighter IIs in 1939 and CAS I and II in late 1939 (get the license for all three of them. Additionally, you should never build level ten land forts, as the AI will not attack them. Soviet Union, as one of the seven major powers, has a unique national focus tree. With 7 soldiers and 2 artillery for the infantry. Does not have AA and is too expensive. Support artilleries don't hurt, if you went SF. For HT conversion, I will directly convert my volunteers into heavy tanks. So 5-9 out of 24 is the guideline for a full army, 2/7 is the guideline for German troops sent to Spain. Support Companies: Same as all the other tanks. Division level AA reduces the penalty from air superiority and shoots down CAS that directly attack the division. How do you properly use the 4cav-1lt to train traits? "Beautiful Rose Embroidery for Beginners: A Comprehensive Guide". This only holds line in 1941 against Germans when sitting in a level 4 to 7 fort, as per Jacks strategy above. Therefore, lets proceed into the guide. Just do your normal technologies and focuses. Well, the tips will provide you with the basic knowledge as to how the Soviet Union works, and some strategies that I have found effective, which you can attempt to apply during your games. As for HSPAA and the like, ideally you won't need it as the Allies by the time D-day happens, but if not it's still practical as always. That way I can lend-lease their guns to Spain and later China to increase army XP. In theory, they will automatically retreat to more defensible terrain as they are pushed back. I'm waiting till I get enough arty in stockpile to upgrade them to grenadier people. Tom, try 9 or 12 companies of infantry with Engineers and Recon as a base for defense division. I was not able to polish Rokossovsky so well in Spain, and the industrial building was not as successful as yours. Combat width is precious if you're grinding during an actual war (for volunteers, you want all divisions fighting but for real war you can afford to fill frontline combat width). I deployed divsions in front of the Stalin Line on fallback lines that run normal to the front line. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. Of course, the Allies will be a lot harder, so it may be worth making countries in Eastern Europe puppet states to help with the future conflict. Your email address will not be published. 4. Ill keep you posted on the guides progress. Centralization and Discipline15. Here is an example of what is known as the Romanian Death Zone. Press J to jump to the feed. This suggests to me that you built too few civs and started making mils too early. Personally, I do heavies if I only have 1 or 2 tank research bonuses, and would only do mediums if I had 3. America didn't intervene. Now, the time has come for you to fight for the Communist China in Hearts of Iron - for . IT'S DONE. Hello, thanks for your comment. Talk to your allies to sell licenses like the medium tank II. The rest are pure inf too with 10 and 15w and aa/at. My main inf are 30 width pure inf with log, eng, and rec. 1 / 5. Hey comrade Ulyatt, what a great Soviet strategy works just fine against Axis in 1941! MW right may even be worth considering, to make up for your disadvantages against heavy tanks). 8:1 casualties and Germany capitulated in 1944. Humans would definitely have better tanks, more planes, and a larger economy overall as the Axis. New comments cannot be posted and votes cannot be cast. Please see the. The New Soviet Woman4. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1366301064&searchtext=PFW, The Great Purge and the Molotov-Ribbentrop pact as well as the German Research. Oh yes, how could I forget? Are you saying the game won't start building civs in Moscow and will instead build whatever is below it, then it'll build civs when conversion is done? Honestly, they should just force AI Soviet to go war economy and not rush service by requirement. Release Calendar Top 250 Movies Most Popular Movies Browse Movies by Genre Top Box Office Showtimes & Tickets Movie News India Movie Spotlight. Edit: Figured out no-air Soviets are now expire, dead, gone, and invalid. I usually use them in separate divisions, though, like you'll see in template 4.3. Shock Troopers. Here is an example of my day one setup: After you get Concentrated Industry I it should look like this: And after Concentrated Industry II like this: In some games its ok to lend-lease Ethiopia but almost nobody does it nowadays. Building early mils hurts your consumer goods too much to justify and forts and nukes are a total waste imo. Gun most important upgrade on tanks, then reliability. I heard it is more important this update. I have a surplus on trains and massive amount on trucks, and I'm using trucks as a prioritization for supply. Arise children of the Fatherland! Didn't consider it, didn't know air is now this important. Furthermore, you must make sure you have artillery units in your divisions (or support artillery at the very least). Tbh, I'm not sure if reddit is the best place to ask for multiplayer adviceThere's only like 3 people on here I trust about the mp meta and you're one of them so if you don't know then Let us know if you hear feedback from discord though. My inf strat at the moment is; Main inf - 30w, Fillers - 15w, Fillers have aa and main inf have whatever you'd like. Not out of the ordinary. When reach the year 42-43 and the Axis have pushed you to the Stalinline or even further and you are still stalling them, trying to avoid encirclements and didnt lose too much and stabilized, you can wait for the time to strike back. Sorry bro no offense, but tommykay is a bot at the game and is stuck in 2018. if u wanna know how to actually play the game watch dankus on twitch or join hyperion/homers/emeralds and ask them how to play. I hope that you are all having a great summer, and that you are prepared for a little reading, because today we'll be talking about the last country left to show for the upcoming expansion, a country that, in the direst of times, did take No Step Back. All rights reserved. Hearts Of Iron IV: By Blood Alone Review: Planes and More! Keep an eye though, as Im working on some guides for Japan, the German Empire, and nations in the Kaiserreich mod. Please leave a like and subscribe if you enjoy this video. (support,medic,reckon,engineer,radio as support.). For one, with the 1937 German tech treaty, you can actually have T54 modern armor researched in late 1941. Here is the three choices I recommend choosing during the Great Purge: By having an advanced military, this will give you an upper hand over the enemy. Im always looking to add to my HOI4 guides, so Ill be sure to review your feedback and add anything useful to the guide. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Today in Hearts of Iron IV La Resistance we're showing off my latest MP guide made for La Resistance/Man the Guns specifically designed for competitive multiplayer games of Hearts of Iron IV, as the Soviet Union.As always don't hesitate to comment, and ill get back to you ASAP, oh and do like and subscribe.If you want up to date tips, and advice do feel free to join my discord server, and to take part in my weekly Hearts of Iron 4 MP Games. Is it a good idea to leave few titles to Axis so I could build my forts behind rivers? On a minor note, for the 40w divisions you train to veteran and then convert to veteran HTs, do you convert the grinding divisions to those or just let them die and send more volunteers? Training 40widths are just for the future heavies, you should not convert volunteers into 40w motorized. In each part/post I'll go over a handful of templates which fit into the post's category, and explain when to use each, as well as how to modify them with variants and support companies to best fit your needs.
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