Lets talk about strat bombers and whether they are good now. Scout planes can continue to accumulate intel up to 5% points above this cap, however, this intel in excess of the cap doesn't contribute to intel against that nation. Strategic bombing. Example: The enemy side of a battle has four divisions with 1936 support anti-air battalions (15.2 air attack) and four divisions without any anti-air. This is a community maintained wiki. Air wings can be assigned to various missions. so if the night bombing penalty reduction worked, the overall penalty would only be -45%. Deals damage to enemy divisions on the ground. You don't build them because they're the best at what they do, you build them because they're cheaper and easier than building CAS+NAV+STRAT bombers. Redirect page. could you retest it in the arctic? (Taking into account the minimum-of-1, the result is 1.84). Much like Naval bombers, you can't kill them fast enough before they do what they've set out to do, so the only real way to stop it is to have bombers of your own and bomb him before he can bomb you. Strategic bombers seem useless if you've never been heavily bombed. They may get targeted by naval anti-air. Even though the medium airframe can be designed to have more CAS damage than small airframe CAS, it is much less cost-effective, so not recommended. This mission is equivalent to the naval strike mission, but with increased effectiveness and losses. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. The situation is quite different if naval strikes are combined with an attack by warships (including submarines). For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. on Paradox technology, Legal Heavy fighters are more effective than light fighters in this role. The maximum penalty without doctrine is 35% at 100% air superiority. i thing having larger, more homogenous datasets to allow for the variance to balance out, so we can more clearly see the expectation would be helpful. Als. Some missions will always fly. Disrupting enemy support planes (and protect allied support planes). Use a Tank/Plane Designer Company to give your tank/plane extra stats (designer works even on tank/plane variants, even when the designer was hired after the base model had already been researched). Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. The Air technology research tree is used to unlock and improve different types of aircraft. There is also a Reorganize option that allows greater control over moving planes between two or more wings of the same type. They can perform Air Superiority and Interception air missions. TAC bombers have a horrendous strat bombing stat. Air wings have a base 4% chance to detect or find an enemy fleet. Very cost-effective way of killing the enemy navy. I don't actually think there is a real defence against them, given that any player that seriously uses them will throw 20k+ at you at once - enough to destroy every building in the entire continental USA in a week or so. Air bases can be damaged by strategic bombing missions . Well they give tons of war score for one more day. Since many of the conditions during play are dynamic, wings may fly different missions at different types, producing multiple types of results. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. Air warfare is managed in the corresponding strategic air map mode. Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. Some people mention building bombers, others say they never do, and I can't seem to find a good way to see the effectiveness in game. Attacking an enemy province in bad weather or bad terrain. I didn't know they targeted Airbases first. Additionally, the divisional AA (again using the divisions' average) has a 7%[10] chance to shoot down a portion of the attacking planes. Tanks have a high supply usage, logistics company reduces their supply usage significantly. I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. Shift-click on the 'exercise' button to let your troops train until they reach their maximum exercise level. Through Officers of the Service Role focus. Wings with this mission will fight and disrupt any enemy air wings operating in the area. You miss 'em when you don't have them, especially multiplayer. Read the rules though as they are often banned. Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. I take it it destroys factories, but how does it affect other players more than the AI? @Comander-07 Support Artillery is indeed more efficient for smaller divisions, but engineers are worse for small divisions. Situational (if you need lots of PP): State Serves the Military (Fascist). This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. Having air superiority in a sea region can increase the chance to spot enemy vessels [5] or to reduce enemy ship mission efficiency [6]. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. The range also means they can easily be assigned to air missions in different regions without having to move to another airbase. Note: Strategic Bombers are only effective in large numbers (more than 1000), otherwise self-repair out-repairs your damage output. New comments cannot be posted and votes cannot be cast. Wings with this mission target enemy ships, both inside and outside of naval battles. The effects increase with weather severity, with sandstorms and blizzards being particularly bad. [14], Available for: Fighter (needs to be unlocked by country rule). They are state-wide buildings, which may be constructed or repaired at the Construction screen. For this guide, I have created a combat width simulator. on Paradox technology, Legal within the strategic region by clicking on the proper button. Then invaded, and send in CAS. Tactical bombers have an advantage over naval bombers in terms of max speed, range, air defense. Port strike. Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat. You can add up to 5 support companies to a division. Also can somebody explain to me how Britain maintains so many fighters etc despite their industry not being up to making that many? Also, is producing lots of naval bombers and putting them on naval strike . Players carrying out strategic bombing should note: Players subject to strategic bombing can respond in several ways: Players can assess the impact of their bombing and their defenses in the region's air combat screen (number of buildings bombed, percentage of bombers disrupted). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Is there a template that negates this, other than the Ancient CAS? Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. Normally aircraft on carriers only participate in naval battles, but carrier task forces on hold outside of ports can launch missions in a strategic area. All trademarks are property of their respective owners in the US and other countries. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. To make it even better, could you add all plane/tank module names in text as well? Hi, let me introduce myself! Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. The maximum penalty without doctrine is 35% at 100% air superiority. You can find that here: https://www.youtube.com/playlist?list=PLBCKdXwKFwShORB2SBpH_GgokEmM9EdFs Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? Various countries have focuses that grant research bonuses for e.g. Redirect to: Air technology#Strategic Bomber; Retrieved from "https://hoi4 . Naval bombers en masse are ridiculous. . The maximum air base level is 10[2], for a maximum of 2,000 aircraft. Especially important in Multiplayer where front lines have many units in them. The more planes you fly over a state, the faster you will reach the maximum. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. Every plane that joins a battle produces 0.0005[13] country air experience. if you're only doing one sortie at night, then you're going from ((100% + 100% + 10%) / 3) = .7 to ((100% + 100% + 55%) / 3) * 120% = 1.02, a 45.7% overall increase in output. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Air wings are a group of planes forming an air unit attached to an air base. Jump to navigation Jump to search. The ratio is non-linear, at high levels of air superiority you need to add substantially more planes to increase air superiority by 1%. Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. Air superiority is provided by planes actively performing their mission and depends on their type as well. For modules, try to get more defense, without compromising range too much. You are using an out of date browser. Wings with this In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. I only start bombing if I know this would be a even fight or I might even lose if I don't slow down the enemy war machine. Use strategic bombers to bomb enemy buildings, including air bases. I have been wondering, wouldnt the efficiency of small vs big divisions heavily depend on your doctrine and support companies? A new air wing is deployed from the air base screen. Holding shift allows you to draw a smooth frontline for a field marshal, which prevents gaps from being created. Tank designs before 1940 are not included; their design should be similar to the designs listed below. r/hoi4. Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. Wings with multiple assigned missions will fly exactly one of the selected mission types per mission opportunity. AA inside divisions can reduce this penalty. from air doctrines) only for that mission type get applied to the wing for that mission. This page was last edited on 21 February 2023, at 12:35. Pilot exercises. What is better: large or small divisions? I've been told that you should use either CAS or Strats. CAS deals damage directly to enemy divisions in combat. State anti-air can also reduce air superiority in an air region. Press question mark to learn the rest of the keyboard shortcuts. Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. Has to be performed in the land area on which the port lies. Would you recommend to use 21 width tank divisions? i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. Railway guns decrease enemy attack, defense and entrenchment. From Hearts of Iron 4 Wiki. No, they're worthless. meanwhile if you just take the right side you're only getting a 30% bonus. support artillery specifically is stupid cost effective. If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings. Most missions are conditional, in that planes will only fly if there is a known target at the time a wing mission is being chosen. Once an enemy fleet is discovered, a randomly assigned ratio of planes to fleet frontage is determined. supposedly this was fixed in v1.9.1 in an. This page was last edited on 13 October 2022, at 14:57. The value of strat bombing cannot be underestimated in multiplayer, especially if you have a minor nation with a decent amount of them doing the work for you, like Canada. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. Do you like to use Strat bombers, . 66. The poor AI can't defend well against bombers. It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. I composed the music for the Battle for the Bosphorus pack. The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. Only worth it if you already have air superiority and sufficient CAS. Only start building tanks when you have achieved full air superiority! Pushing with infantry and CAS often works against a weak enemy. Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys.
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